The vision
The Metaverse is still an idea that is forming; waiting to take shape. Most of us have had a go at the video games involving avatars we can control; managing their interactions with their on-screen environment. The Metaverse provides a similar user experience, offering an online world that facilitates user interaction, using augmented and virtual reality.
With developing technology, such as VR headsets and motion capture, you can create a personal 3D avatar, which accurately reflects your movement and body language. Used for types of gaming, there’s no reason why this avatar couldn’t function in a workplace setting, interacting with other avatars (colleagues) in an online meeting room; creating a fully immersive business experience that would contribute to productivity and engagement.
Writing for WhatIs.com, Linda Tucci pinpoints how enterprises are currently experimenting with metaverse applications in the workplace, building on the virtual applications companies deployed to support remote work during the pandemic: “An early application of metaverse technologies involves workplace training. Some hospitals are already using VR and AR to train for common medical procedures…”